• DocumentCode
    173323
  • Title

    EEG headset supporting mobility impaired gamers with game accessibility

  • Author

    Hawsawi, Omamah ; Semwal, Sudhanshu K.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Colorado at Colorado Springs, Colorado Springs, CO, USA
  • fYear
    2014
  • fDate
    5-8 Oct. 2014
  • Firstpage
    837
  • Lastpage
    841
  • Abstract
    Although video games have become interesting entertainment tools for millions of people, gamers with mobility impairment face difficulties to be able to interact with games successfully because of impairment conditions. Even though developers working in the area of disbility provide special games, tools, and devices support interacting with video games, there is a lack of sufficient tools and devices that are compatible with certain motor impairment conditions. EEG-headset based brain computer interface system is alternative suggested tool which can support mobility gamers by using their brain activities, facial muscles, and eye movement to interact with games. This paper aims to examine and investigate the NIA controller´s capability, which use EEG-headset, with two methods providing game accessibility. The first method reduces some keyboard switches and uses the NIA controller, and the other method eliminates the entire keyboard switches and uses only the NIA controller. The result shows that playing games with using the NIA controller and one- keyboard switch is done in successful and precise way. In contrast, playing games with using only the NIA controller could be done successfully but less precisely. Our conclusion is that the NIA controller could be combined with other accessible tools to improve the accessibility of games.
  • Keywords
    computer games; electroencephalography; haptic interfaces; EEG-headset based brain computer interface system; NIA controller; brain activities; eye movement; facial muscles; game accessibility; mobility impaired gamers; one-keyboard switch; Brain-computer interfaces; Communities; Conferences; Control systems; Educational institutions; Games; Keyboards; EEG headsets; Games Accessibility; Mobility Gamers; Motor Impairments; The Neural Impulse Actuator;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics (SMC), 2014 IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • Type

    conf

  • DOI
    10.1109/SMC.2014.6974015
  • Filename
    6974015