DocumentCode
1734424
Title
RESTful Massively Multi-user Virtual Environments: A feasibility study
Author
Lopes, Cristina V. ; Debeauvais, Thomas ; Valadares, Arthur
Author_Institution
Univ. of California, Irvine, CA, USA
fYear
2012
Firstpage
1
Lastpage
4
Abstract
The increased bandwidth made available to consumers in the past decade has enabled the spread of Massively Multi-user Virtual Environments (MMVEs). MMVEs require fast and frequent updates to be delivered to a considerable number of users. To address these difficult requirements, developers resort to network architectures tightly coupling clients and servers. While providing a good enough quality of experience, these architectures often compromise scalability and fault tolerance, and limit the design of user interactions and gameplay. To gain scalability and fault tolerance back, we investigate the possibility of developing MMVEs using the REST principles. Our theoretical and experimental results show that MMVEs can be built in a REST style, providing that new data management systems are developed.
Keywords
client-server systems; computer games; fault tolerance; software architecture; MMVE; RESTful massively multiuser virtual environments; client-server system; data management systems; fault tolerance; gameplay; network architectures; quality of experience; representational state transfer; user interactions; Bandwidth; Computer architecture; Conferences; Databases; Games; Scalability; Servers; MMO; MMVE; architecture; client-server; scalability;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location
Rochester, NY
ISSN
2166-6741
Print_ISBN
978-1-4673-1359-9
Type
conf
DOI
10.1109/IGIC.2012.6329833
Filename
6329833
Link To Document