DocumentCode :
1734531
Title :
Next generation e-education: Bringing fully-interactive content into university labs & classrooms
Author :
Haddish, Imran
Author_Institution :
Scivle LLC, Chino Hills, CA, USA
fYear :
2012
Firstpage :
1
Lastpage :
4
Abstract :
Developing realistic and immersive e-education content is a vital component of expanding educational boundaries. With expanding class sizes & fixed space, the simplest & most efficient solution is to introduce online coursework. Using the multi-platform game engine, Unity, we have designed virtual labs, educational modules & interactive homework sets. The motivation behind this work is to provide students with a way to experience what they are learning & allow them to make mistakes in real applications so they learn from them.
Keywords :
Internet; computer aided instruction; computer games; content management; educational courses; interactive systems; laboratories; Unity; classrooms; educational modules; fully-interactive content; interactive homework sets; multiplatform game engine; next generation e-education; online coursework; university labs; virtual labs; Conferences; Educational institutions; Games; Servers; Solid modeling; Technological innovation; Education; interactive; labs; virtual;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location :
Rochester, NY
ISSN :
2166-6741
Print_ISBN :
978-1-4673-1359-9
Type :
conf
DOI :
10.1109/IGIC.2012.6329838
Filename :
6329838
Link To Document :
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