• DocumentCode
    1734570
  • Title

    Achieving desirable gameplay objectives by niched evolution of game parameters

  • Author

    Watson, Scott ; Vardy, Andrew ; Banzhaf, Wolfgang

  • Author_Institution
    Dept. of Comput. Sci., Memorial Univ. of Newfoundland, St. John´´s, NL, Canada
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Setting parameters for video games is important and often difficult. Poor choices can lead to games being too easy or too difficult, too short or too long, too linear or too open-ended. In many cases there is no alternative to making value judgments on what these parameter values should be. This paper explores whether evolutionary computation can be successfully applied to finding values that facilitate desired gameplay objectives in a Tower Defense game. Initial experiments suggest that a two-tier evolutionary method can create strategies to successfully play such games and configurations of game parameters that facilitate gameplay objectives desired by the developer.
  • Keywords
    computer games; evolutionary computation; desirable gameplay objectives; evolutionary computation; niched game parameters evolution; tower defense game; two-tier evolutionary method; value judgments; video games; Evolutionary computation; Games; Poles and towers; Sociology; Statistics; Technological innovation; Testing; evolutionary algorithms; evolutionary computation; game design; multi-objective optimization; niching;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329840
  • Filename
    6329840