• DocumentCode
    1734596
  • Title

    Teaching game AI through Minecraft mods

  • Author

    Bayliss, Jessica D.

  • Author_Institution
    Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    One of the issues with teaching artificial intelligence (AI) for games is that many AI algorithms work in theory, but have production consequences in terms of speed or memory when actually used in a game. We report on the benefits and drawbacks of modifying or “modding” the commercial game Minecraft for a course on Game AI. This was done to give students the experience of dealing with a commercial game environment where they would have to worry about production consequences with their algorithms. The course was run as an upper level undergraduate elective during the fall of 2011 and included assignments on dynamic terrain generation, character behavior, and world events.
  • Keywords
    artificial intelligence; computer games; computer science education; educational courses; further education; teaching; Minecraft mods; artificial intelligence teaching; character behavior; commercial game environment; dynamic terrain generation; game AI course; game AI teaching; undergraduate elective; world events; Algorithm design and analysis; Artificial intelligence; Computer architecture; Games; Planning; Servers; Technological innovation; Minecraft; artificial intelligence; curriculum; game development;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329841
  • Filename
    6329841