DocumentCode
1734635
Title
Serious social games: Designing a business simulation game
Author
Critelli, Matt ; Schwartz, David I. ; Gold, Steven
Author_Institution
Rochester Inst. of Technol., Rochester, NY, USA
fYear
2012
Firstpage
1
Lastpage
4
Abstract
This paper describes a newly released educational game called StoreWorld(TM) that introduces students to fundamental business concepts. Although many educational games introduce business concepts, they were founded many years ago and lack modern innovations. The core innovation that StoreWorld attempts to address is how social interaction can enhance simulation in the field of business gaming. After giving some background about related games, the authors provide an overview of the design and implementation of StoreWorld in regard to business modeling, education, and social interaction. The paper gives preliminary results and concludes with future directions of design.
Keywords
computer aided instruction; computer games; groupware; management education; social sciences computing; StoreWorld; business concept; business gaming; business modeling; business simulation game; collaboration; cooperation; educational game; serious social games; social interaction; Biological system modeling; Business; Computational modeling; Games; Mathematical model; Social network services; Technological innovation; Business Simulations; Game Design; Serious Games; Social Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location
Rochester, NY
ISSN
2166-6741
Print_ISBN
978-1-4673-1359-9
Type
conf
DOI
10.1109/IGIC.2012.6329843
Filename
6329843
Link To Document