• DocumentCode
    1734635
  • Title

    Serious social games: Designing a business simulation game

  • Author

    Critelli, Matt ; Schwartz, David I. ; Gold, Steven

  • Author_Institution
    Rochester Inst. of Technol., Rochester, NY, USA
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This paper describes a newly released educational game called StoreWorld(TM) that introduces students to fundamental business concepts. Although many educational games introduce business concepts, they were founded many years ago and lack modern innovations. The core innovation that StoreWorld attempts to address is how social interaction can enhance simulation in the field of business gaming. After giving some background about related games, the authors provide an overview of the design and implementation of StoreWorld in regard to business modeling, education, and social interaction. The paper gives preliminary results and concludes with future directions of design.
  • Keywords
    computer aided instruction; computer games; groupware; management education; social sciences computing; StoreWorld; business concept; business gaming; business modeling; business simulation game; collaboration; cooperation; educational game; serious social games; social interaction; Biological system modeling; Business; Computational modeling; Games; Mathematical model; Social network services; Technological innovation; Business Simulations; Game Design; Serious Games; Social Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329843
  • Filename
    6329843