DocumentCode
1734649
Title
The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DS
Author
Saulnier, Emilie T. ; McLaren, Elizabeth
Author_Institution
1st Playable Productions, Troy, NY, USA
fYear
2012
Firstpage
1
Lastpage
4
Abstract
We present a case study of “The Hidden”, an AR game first developed for the Nintendo DSi (DSi), a platform with no motion sensors, no Global Positioning System (GPS), and limited camera capability, before its transfer to the Nintendo 3DS (3DS). This game design challenge was a microcosm that highlights some of the successful strategies and pitfalls of any AR game, even those on platforms with far better support for blending real and virtual world experiences.
Keywords
augmented reality; computer games; AR game; Nintendo 3DS; Nintendo DSi; The Hidden; augmented reality; game design challenge; limited camera capability; real world experiences; virtual world experiences; Cameras; Conferences; Games; Global Positioning System; IEEE 802.11 Standards; Sensors; Technological innovation; Augmented reality; Nintendo; game design; location based;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location
Rochester, NY
ISSN
2166-6741
Print_ISBN
978-1-4673-1359-9
Type
conf
DOI
10.1109/IGIC.2012.6329844
Filename
6329844
Link To Document