• DocumentCode
    1734649
  • Title

    The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DS

  • Author

    Saulnier, Emilie T. ; McLaren, Elizabeth

  • Author_Institution
    1st Playable Productions, Troy, NY, USA
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    We present a case study of “The Hidden”, an AR game first developed for the Nintendo DSi (DSi), a platform with no motion sensors, no Global Positioning System (GPS), and limited camera capability, before its transfer to the Nintendo 3DS (3DS). This game design challenge was a microcosm that highlights some of the successful strategies and pitfalls of any AR game, even those on platforms with far better support for blending real and virtual world experiences.
  • Keywords
    augmented reality; computer games; AR game; Nintendo 3DS; Nintendo DSi; The Hidden; augmented reality; game design challenge; limited camera capability; real world experiences; virtual world experiences; Cameras; Conferences; Games; Global Positioning System; IEEE 802.11 Standards; Sensors; Technological innovation; Augmented reality; Nintendo; game design; location based;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329844
  • Filename
    6329844