• DocumentCode
    1734663
  • Title

    When the games industry and academia collide: How we impact each other

  • Author

    Caldwell, Craig ; Kessler, Robert ; Altizer, Roger ; Van Langefeld, Mark

  • Author_Institution
    Film & Media Arts, Univ. of Utah, Salt Lake City, UT, USA
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    What started as a list of suggested courses for students interested in focusing their Computer Science or Film degree on animation and games has grown into the #3 video game design program in the U.S. The key to this success has been directly involving the games industry in the Entertainment Arts and Engineering program. This program not only combined students and faculty from the arts and engineering, but spaned the public/private gap by actively including industry in the programs academic and professional mission. This paper extracts the impact we have each had on the other and lessons learned from not just collaboration across campus but across the city as we have partnered with industry.
  • Keywords
    computer animation; computer games; computer science education; educational courses; US; academia; animation; computer science degree; engineering program; entertainment arts program; film degree; games industry; public-private gap; suggested courses; video game design program; Art; Companies; Conferences; Educational institutions; Games; Industries; Computer Information Science Curriculum; Education; Video Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329845
  • Filename
    6329845