DocumentCode
1734663
Title
When the games industry and academia collide: How we impact each other
Author
Caldwell, Craig ; Kessler, Robert ; Altizer, Roger ; Van Langefeld, Mark
Author_Institution
Film & Media Arts, Univ. of Utah, Salt Lake City, UT, USA
fYear
2012
Firstpage
1
Lastpage
4
Abstract
What started as a list of suggested courses for students interested in focusing their Computer Science or Film degree on animation and games has grown into the #3 video game design program in the U.S. The key to this success has been directly involving the games industry in the Entertainment Arts and Engineering program. This program not only combined students and faculty from the arts and engineering, but spaned the public/private gap by actively including industry in the programs academic and professional mission. This paper extracts the impact we have each had on the other and lessons learned from not just collaboration across campus but across the city as we have partnered with industry.
Keywords
computer animation; computer games; computer science education; educational courses; US; academia; animation; computer science degree; engineering program; entertainment arts program; film degree; games industry; public-private gap; suggested courses; video game design program; Art; Companies; Conferences; Educational institutions; Games; Industries; Computer Information Science Curriculum; Education; Video Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location
Rochester, NY
ISSN
2166-6741
Print_ISBN
978-1-4673-1359-9
Type
conf
DOI
10.1109/IGIC.2012.6329845
Filename
6329845
Link To Document