• DocumentCode
    1734792
  • Title

    Implementing a game design course as a multiplayer game

  • Author

    Bierre, Kevin

  • Author_Institution
    Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    During the winter quarter at RIT a group of professors implemented the initial Game Design course using ideas from Lee Sheldon´s book “The Multiplayer Classroom”. At the end of the course my students took a survey and provided direct feedback about how well they thought the course had gone. Overall, the students had a positive view of the experience, however they did provide some surprising observations on what needed to be changed and on what they felt were serious concerns. In addition, they also listed a number of good ideas for improving courses being done using this format. This paper will cover the main issues we encountered and a selection of the ideas students provided for improving this type of course format.
  • Keywords
    computer aided instruction; computer games; design engineering; educational courses; RIT; The Multiplayer Classroom; game design course; multiplayer game; Art; Conferences; Games; Industries; Materials; Proposals; Technological innovation; Education; education courses. (game design; gamification; multiplayer);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329851
  • Filename
    6329851