DocumentCode
1734895
Title
An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time
Author
Bharadwaj, Abhishek ; Vemuri, Kavita
Author_Institution
Int. Inst. of Inf. Technol. - Hyderabad, Hyderabad, India
fYear
2012
Firstpage
1
Lastpage
4
Abstract
We present strike response times comparison for a traditional and popular table top Indian game, Carrom, measured under three conditions: face-to-face/co-located live, virtual with live feed of the co-player and virtual without the feed of co-player. The game of Carrom, in Indian context, rates high on the social interaction experience and is played with extreme levels of engagement and involvement. Our preliminary study is a step towards understanding the role of virtual presence of a co-player in multi-player virtual games, in particular for familiar social games. Our findings indicate that viewing co-player live over video feed, while playing a multi-player game, brings in a game experience that is similar to face-to-face play. We also estimate the `socializing´ time to optimize network bandwidth for live streaming on mobile phone platforms or low bandwidth wired connections.
Keywords
computer games; mobile handsets; video streaming; Carrom; co-located live condition; coplayer live video feed; face-to-face condition; game experience; live streaming; mobile phone platforms; multiplayer virtual games; network bandwidth optimization; online game; social games; social interaction experience; strike response time; table top Indian game; virtual condition; virtual presence; Computers; Feeds; Games; Humans; Streaming media; Technological innovation; Time factors; Carrom; Co-player video feed; Multi-player; Social experience; Strike response times;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location
Rochester, NY
ISSN
2166-6741
Print_ISBN
978-1-4673-1359-9
Type
conf
DOI
10.1109/IGIC.2012.6329854
Filename
6329854
Link To Document