• DocumentCode
    1736183
  • Title

    Interactive free form deformer for point-based objects by GPU acceleration

  • Author

    Beddiaf, A. ; Babahenini, M.C. ; Puech, W.

  • Author_Institution
    LESIA Lab., Univ. Med Khider of Biskra, Biskra, Algeria
  • fYear
    2011
  • Firstpage
    122
  • Lastpage
    127
  • Abstract
    The point-based representation constitutes a recent useful alternative approach for modeling enormous and large 3D polygonal models which contain usually millions of faces. However, and in order to allow the artists and the designers to work with such representation, a new mechanisms of FFD (Free Form Deformation) must be offered and that especially with an interactive response time or real time response (in the best case). This paper presents an acceleration of FFD for point-based objects and particularly splat-based with interactive response time, and that by exploiting the programmable GPU features of the modern graphics cards.
  • Keywords
    1/f noise; computer graphic equipment; coprocessors; interactive systems; 3D polygonal models; FFD; GPU acceleration; graphics cards; interactive free form deformer; point based objects; Graphics processing unit; Jacobian matrices; Mathematical model; Pipelines; Rendering (computer graphics); Three dimensional displays; Time factors; GPU; Interactive; free form deformation; point-based objects; shader;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Programming and Systems (ISPS), 2011 10th International Symposium on
  • Conference_Location
    Algiers
  • Print_ISBN
    978-1-4577-0905-0
  • Type

    conf

  • DOI
    10.1109/ISPS.2011.5898885
  • Filename
    5898885