DocumentCode
1736183
Title
Interactive free form deformer for point-based objects by GPU acceleration
Author
Beddiaf, A. ; Babahenini, M.C. ; Puech, W.
Author_Institution
LESIA Lab., Univ. Med Khider of Biskra, Biskra, Algeria
fYear
2011
Firstpage
122
Lastpage
127
Abstract
The point-based representation constitutes a recent useful alternative approach for modeling enormous and large 3D polygonal models which contain usually millions of faces. However, and in order to allow the artists and the designers to work with such representation, a new mechanisms of FFD (Free Form Deformation) must be offered and that especially with an interactive response time or real time response (in the best case). This paper presents an acceleration of FFD for point-based objects and particularly splat-based with interactive response time, and that by exploiting the programmable GPU features of the modern graphics cards.
Keywords
1/f noise; computer graphic equipment; coprocessors; interactive systems; 3D polygonal models; FFD; GPU acceleration; graphics cards; interactive free form deformer; point based objects; Graphics processing unit; Jacobian matrices; Mathematical model; Pipelines; Rendering (computer graphics); Three dimensional displays; Time factors; GPU; Interactive; free form deformation; point-based objects; shader;
fLanguage
English
Publisher
ieee
Conference_Titel
Programming and Systems (ISPS), 2011 10th International Symposium on
Conference_Location
Algiers
Print_ISBN
978-1-4577-0905-0
Type
conf
DOI
10.1109/ISPS.2011.5898885
Filename
5898885
Link To Document