DocumentCode
173680
Title
BCI based multi-player 3-D game control using EEG for enhancing attention and memory
Author
Khong, Alvin ; Lin Jiangnan ; Thomas, Kavitha P. ; Vinod, A.P.
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
fYear
2014
fDate
5-8 Oct. 2014
Firstpage
1847
Lastpage
1852
Abstract
Brain-Computer Interface (BCI) technique is considered as an efficient alternative modality for improving brain functions such as attention and cognition, based on real time feedback of Electroencephalogram (EEG) signals and their self-regulation. Commercialization of EEG headsets provides tremendous opportunities and possibilities for this technology to employ EEG in video games for cognitive-skill enhancement. This paper proposes a multi-player video game in 3-D environment controlled by EEG features related to 3 different levels of attention. A number of conventional control mechanisms present in commercial games such as keyboard strokes have also been integrated in the game. Three different levels of attention have been detected from players based on their sample entropy features and band power values in alpha, beta and theta bands of EEG. Three subjects have successfully navigated in the designed 3-D environment using EEG based controls as well as keyboard inputs. Experimental results reveal the feasibility of integrating brain signal based inputs along with conventional control inputs in the context of multi-player neurofeedback games for improving brain functions.
Keywords
brain; brain-computer interfaces; cognition; computer games; electroencephalography; entropy; keyboards; neurophysiology; 3-D environment; BCI based multiplayer 3-D video game control; EEG based controls; EEG features; EEG headsets Commercialization; Electroencephalogram signals; alpha bands; attention; band power values; beta bands; brain functions; cognition; cognitive-skill enhancement; entropy features; memory; multiplayer neurofeedback games; theta bands; Brain; Electroencephalography; Entropy; Games; Graphical user interfaces; Keyboards; Neurofeedback; Barin-Computer Interface (BCI); Neurofeedback; attention; multi-player;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics (SMC), 2014 IEEE International Conference on
Conference_Location
San Diego, CA
Type
conf
DOI
10.1109/SMC.2014.6974189
Filename
6974189
Link To Document