DocumentCode
173772
Title
Option and constraint generation using Work Domain Analysis
Author
Tokadli, Guliz ; Feigh, Karen M.
Author_Institution
Sch. of Aerosp. Eng., Georgia Inst. of Technol., Atlanta, GA, USA
fYear
2014
fDate
5-8 Oct. 2014
Firstpage
2101
Lastpage
2107
Abstract
In this paper we investigate the use of Work Domain Analysis (WDA), a technique from the field of cognitive engineering, to inform the creation of options and constraints for Reinforcement Learning (RL) algorithms. The micro-world of Pac-Man, a classic arcade game, is used as a tractable and representative work domain. WDA was conducted on individuals familiar with Pac-Man and an Abstraction Hierarchy (AH), a means-ends representation of their understanding of the game, was created for each individual. The abstraction hierarchies for best performing and worst performing individuals were then combined to illustrate the differences between the different groups. Several differences between the two groups were found, and included the use of defense as well as offensive strategies by high performers versus only defense by poor performers, context sensitivity and additional goals and more sophisticated constraints by high performers. The differences were translated into an options and constraint paradigm suitable for incorporation into RL algorithms.
Keywords
cognition; learning (artificial intelligence); Pac-Man microworld; RL algorithms; WDA; abstraction hierarchy; cognitive engineering; constraint generation; context sensitivity; means-ends representation; option generation; reinforcement learning algorithms; work domain analysis; Abstracts; Algorithm design and analysis; Games; Interviews; Learning (artificial intelligence); Machine learning algorithms; Terminology;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics (SMC), 2014 IEEE International Conference on
Conference_Location
San Diego, CA
Type
conf
DOI
10.1109/SMC.2014.6974232
Filename
6974232
Link To Document