DocumentCode :
1737736
Title :
Exploring genetic programming for modeling character shape
Author :
Marcelli, Angelo
Author_Institution :
DIIIE, Salerno Univ., Italy
Volume :
4
fYear :
2000
fDate :
2000
Firstpage :
2757
Abstract :
In the framework of an evolutionary approach to machine learning, this paper proposes to use genetic programming as a tool to implement a learning module whose purpose is that of finding the set of prototypes to be used by a handwritten character recognition system. After discussing the rationale behind this choice, we describe the structural character shape representation adopted and the coding scheme for transforming such a two dimensional representation into a vector-based one, especially suitable for genetic programming. Then, the basic principles according to which the approach has been designed are presented, together with the genotype´s structure, the fitness function and the genetic operators devised to deal with the problem at hand. The results of a preliminary experiment performed on a standard database of handwritten characters are eventually reported
Keywords :
genetic algorithms; handwritten character recognition; image representation; learning (artificial intelligence); character shape modeling; character shape representation; coding scheme; database; evolutionary approach; experiment; fitness function; genetic operators; genetic programming; genotype; handwritten character recognition; machine learning; two dimensional representation; vector; Character recognition; Genetic algorithms; Genetic programming; Handwriting recognition; Learning systems; Machine learning; Phase measurement; Prototypes; Shape; Spatial databases;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 2000 IEEE International Conference on
Conference_Location :
Nashville, TN
ISSN :
1062-922X
Print_ISBN :
0-7803-6583-6
Type :
conf
DOI :
10.1109/ICSMC.2000.884414
Filename :
884414
Link To Document :
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