DocumentCode :
1738200
Title :
Washout filter design for a motorcycle simulator
Author :
Avizzano, Carlo Alberto ; Barbagli, Federico ; Bergamasco, Massimo
Author_Institution :
PERCRO, Scuola Superiore S. Anna, Pisa, Italy
Volume :
2
fYear :
2000
fDate :
2000
Firstpage :
995
Abstract :
Many motion based simulators have been developed for many different types of vehicles. In order to make a simulation more realistic, linear accelerations and angular rates are exerted on the pilot by moving the platform on which the mock-up vehicle is located. This has to be accomplished without driving the simulator out of its work-space. The software component that is in charge of this is commonly referred to as the washout filter. Washout filters have been widely investigated in the past, mainly in the field of flight simulators. We present a washout filter designed for a motorcycle simulator. The solution is preliminary and follows, as a reference point, techniques previously adopted for large aircraft simulators. Differences between motorcycle and aircraft simulation are analyzed and a preliminary customized solution is proposed. The washout filter, which will be used to drive a motorcycle simulator, currently being built at PERCRO, has been tested off-line showing good results and will soon be tested on real riders
Keywords :
digital simulation; road vehicles; angular rates; linear acceleration; motion based simulators; motorcycle simulator; software component; washout filter design; Aerospace simulation; Aircraft; Computational modeling; Costs; Delta modulation; Filters; Humans; Motorcycles; Testing; Vehicles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 2000 IEEE International Conference on
Conference_Location :
Nashville, TN
ISSN :
1062-922X
Print_ISBN :
0-7803-6583-6
Type :
conf
DOI :
10.1109/ICSMC.2000.885980
Filename :
885980
Link To Document :
بازگشت