DocumentCode :
1738252
Title :
A violin playing algorithm considering the change of phrase impression
Author :
Ogata, Tetsuya ; Shimura, Akitoshi ; Shibuya, Koji ; Sugano, Shigekii
Author_Institution :
Dept. of Mech. Eng., Waseda Univ., Tokyo, Japan
Volume :
2
fYear :
2000
fDate :
2000
Firstpage :
1342
Abstract :
The study focuses on the dynamics of KANSEI information and aims to propose an algorithm of motion planning using KANSEI. Concretely, the violin playing is regarded as the target motion which will be greatly influenced by KANSEI. The study introduces a multi-agent algorithm in which four physical bowing parameters are agents to adapt the impression transition smoothly, while maintaining the relationships between the parameters. We realized the violin performance suitable for the timbre words by introducing the proposed agent algorithm into the bowing machine developed in this research. As a result of the experiments, it was confirmed that there were various playing performances according to a single impression transition
Keywords :
human factors; multi-agent systems; music; musical instruments; path planning; robots; KANSEI information; bowing machine; impression transition; motion planning; multi-agent algorithm; phrase impression change; physical bowing parameters; playing performances; target motion; timbre words; violin performance; violin playing algorithm; Acoustic testing; Force sensors; Humans; Mechanical engineering; Process planning; Robot sensing systems; Symbiosis; Systems engineering and theory; Timbre; Timing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 2000 IEEE International Conference on
Conference_Location :
Nashville, TN
ISSN :
1062-922X
Print_ISBN :
0-7803-6583-6
Type :
conf
DOI :
10.1109/ICSMC.2000.886040
Filename :
886040
Link To Document :
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