• DocumentCode
    1739673
  • Title

    Fast rendering of complex virtual environment

  • Author

    Haibin, Wang ; Qiuqi, Ruan

  • Author_Institution
    Inst. of Inf. Sci., Northern Jiaotong Univ., Beijing, China
  • Volume
    2
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    1395
  • Abstract
    3D acceleration of real time graphics rendering is very important in virtual reality applications. Levels of detail are used in most complex rendering system. A simple, fast, and effective polygon reduction algorithm based on edge collapse is presented in this paper, which utilizes the “minimal cost” method to calculate a set of LODs, to get real time rendering of 3D virtual environment on PC system
  • Keywords
    microcomputer applications; rendering (computer graphics); virtual reality; 3D acceleration; 3D virtual environment; PC system; edge collapse; effective polygon reduction algorithm; fast polygon reduction algorithm; fast rendering; image-based fidelity metrics; levels of detail; minimal cost method; polygonal simplification; real time graphics rendering; real time rendering; virtual reality applications; Graphics; Hardware; Information science; Layout; Real time systems; Rendering (computer graphics); Robustness; Shape; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing Proceedings, 2000. WCCC-ICSP 2000. 5th International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7803-5747-7
  • Type

    conf

  • DOI
    10.1109/ICOSP.2000.891805
  • Filename
    891805