DocumentCode
1739673
Title
Fast rendering of complex virtual environment
Author
Haibin, Wang ; Qiuqi, Ruan
Author_Institution
Inst. of Inf. Sci., Northern Jiaotong Univ., Beijing, China
Volume
2
fYear
2000
fDate
2000
Firstpage
1395
Abstract
3D acceleration of real time graphics rendering is very important in virtual reality applications. Levels of detail are used in most complex rendering system. A simple, fast, and effective polygon reduction algorithm based on edge collapse is presented in this paper, which utilizes the “minimal cost” method to calculate a set of LODs, to get real time rendering of 3D virtual environment on PC system
Keywords
microcomputer applications; rendering (computer graphics); virtual reality; 3D acceleration; 3D virtual environment; PC system; edge collapse; effective polygon reduction algorithm; fast polygon reduction algorithm; fast rendering; image-based fidelity metrics; levels of detail; minimal cost method; polygonal simplification; real time graphics rendering; real time rendering; virtual reality applications; Graphics; Hardware; Information science; Layout; Real time systems; Rendering (computer graphics); Robustness; Shape; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing Proceedings, 2000. WCCC-ICSP 2000. 5th International Conference on
Conference_Location
Beijing
Print_ISBN
0-7803-5747-7
Type
conf
DOI
10.1109/ICOSP.2000.891805
Filename
891805
Link To Document