• DocumentCode
    174075
  • Title

    Developing 3D human-computer interfaces and serious games for health education in the Brazilian countryside using participatory design and popular education

  • Author

    da Silva, C.C. ; Da Silva Filho, A.G. ; Monteiro, J.S. ; dos Santos, W.P.

  • Author_Institution
    Centro de Inf. - CIn, Univ. Fed. de Pernambuco, Recife, Brazil
  • fYear
    2014
  • fDate
    5-8 Oct. 2014
  • Firstpage
    2971
  • Lastpage
    2976
  • Abstract
    The basic health care level in Brazil´s Unified Health System consists of a community-based attention model composed by small teams of health professionals dedicated to deal with low-complexity problems. Despite the social and economic advances experimented in the last two decades, social inequalities still persist in Brazilian countryside. However, smartphones and tablets are becoming more widespread among rural population. According to Popular Education, teaching-learning processes are specially put forward when educators assume the role of facilitators, taking into account the prior knowledge of learners, their cultural and historical background, and the real problems in which they are immersed. Popular Education claims that the interaction between educators and educands should be mediated by affection, a dimension that can be easily reached by using games. Herein this work we discuss the use of Popular Education to promote Participatory Design in order to build Ilera-Ayie, a 3D virtual world to support serious games for food and nutritional education and health promotion, and a puzzle-based minigame inserted in this virtual world, focused on the communitary health agents and the young population of rural settlements at Brazil´s northeastern countryside.
  • Keywords
    biomedical education; computer aided instruction; health care; human computer interaction; professional aspects; serious games (computing); teaching; virtual reality; 3D human-computer interfaces; 3D virtual world; Brazil northeastern countryside; Brazil unified health system; Ilera-Ayie; communitary health agents; community-based attention model; cultural background; educator-educand interaction; facilitator role; food education; health care level; health education; health professionals; health promotion; historical background; low-complexity problems; nutritional education; participatory design; popular education; prior-learner knowledge; puzzle-based minigame; rural population; rural settlements; serious games; smart phones; social inequalities; tablets; teaching-learning processes; young population; Communities; Conferences; Context; Education; Games; Technological innovation; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics (SMC), 2014 IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • Type

    conf

  • DOI
    10.1109/SMC.2014.6974382
  • Filename
    6974382