• DocumentCode
    1740775
  • Title

    The geometry-image representation tradeoff for rendering

  • Author

    Kang, Sing Bing ; Szeliski, Richard ; Anandan, P.

  • Author_Institution
    Vision Technol. Group, Microsoft Corp., Redmond, WA, USA
  • Volume
    2
  • fYear
    2000
  • fDate
    10-13 Sept. 2000
  • Firstpage
    13
  • Abstract
    It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic outputs, the size of the input "model" is usually very large. The important issues in trading off geometry versus images include compactness of representation, photorealism of reconstructed views, and speed of rendering. We describe our past work in modeling and rendering, and articulate lessons learnt. We then delineate our vision of an ideal rendering system.
  • Keywords
    image reconstruction; image representation; image texture; rendering (computer graphics); 3D image reconstruction; 3D models; compact representations; geometry-image representation; image-based rendering; modeling; photorealism; reconstructed views; rendering speed; texture-mapped geometry; Computer vision; Costs; Geometry; Graphics; Hardware; Image coding; Layout; Rendering (computer graphics); Three dimensional displays; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2000. Proceedings. 2000 International Conference on
  • Conference_Location
    Vancouver, BC, Canada
  • ISSN
    1522-4880
  • Print_ISBN
    0-7803-6297-7
  • Type

    conf

  • DOI
    10.1109/ICIP.2000.899212
  • Filename
    899212