DocumentCode :
1740775
Title :
The geometry-image representation tradeoff for rendering
Author :
Kang, Sing Bing ; Szeliski, Richard ; Anandan, P.
Author_Institution :
Vision Technol. Group, Microsoft Corp., Redmond, WA, USA
Volume :
2
fYear :
2000
fDate :
10-13 Sept. 2000
Firstpage :
13
Abstract :
It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic outputs, the size of the input "model" is usually very large. The important issues in trading off geometry versus images include compactness of representation, photorealism of reconstructed views, and speed of rendering. We describe our past work in modeling and rendering, and articulate lessons learnt. We then delineate our vision of an ideal rendering system.
Keywords :
image reconstruction; image representation; image texture; rendering (computer graphics); 3D image reconstruction; 3D models; compact representations; geometry-image representation; image-based rendering; modeling; photorealism; reconstructed views; rendering speed; texture-mapped geometry; Computer vision; Costs; Geometry; Graphics; Hardware; Image coding; Layout; Rendering (computer graphics); Three dimensional displays; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 2000. Proceedings. 2000 International Conference on
Conference_Location :
Vancouver, BC, Canada
ISSN :
1522-4880
Print_ISBN :
0-7803-6297-7
Type :
conf
DOI :
10.1109/ICIP.2000.899212
Filename :
899212
Link To Document :
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