DocumentCode
1740775
Title
The geometry-image representation tradeoff for rendering
Author
Kang, Sing Bing ; Szeliski, Richard ; Anandan, P.
Author_Institution
Vision Technol. Group, Microsoft Corp., Redmond, WA, USA
Volume
2
fYear
2000
fDate
10-13 Sept. 2000
Firstpage
13
Abstract
It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic outputs, the size of the input "model" is usually very large. The important issues in trading off geometry versus images include compactness of representation, photorealism of reconstructed views, and speed of rendering. We describe our past work in modeling and rendering, and articulate lessons learnt. We then delineate our vision of an ideal rendering system.
Keywords
image reconstruction; image representation; image texture; rendering (computer graphics); 3D image reconstruction; 3D models; compact representations; geometry-image representation; image-based rendering; modeling; photorealism; reconstructed views; rendering speed; texture-mapped geometry; Computer vision; Costs; Geometry; Graphics; Hardware; Image coding; Layout; Rendering (computer graphics); Three dimensional displays; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2000. Proceedings. 2000 International Conference on
Conference_Location
Vancouver, BC, Canada
ISSN
1522-4880
Print_ISBN
0-7803-6297-7
Type
conf
DOI
10.1109/ICIP.2000.899212
Filename
899212
Link To Document