DocumentCode :
1742862
Title :
Recognition of 3D textured objects by mixing view-based and model-based representations
Author :
Allezard, N. ; Dhome, M. ; Jurie, F.
Author_Institution :
Blaise-Pascal Univ., Aubiere, France
Volume :
1
fYear :
2000
fDate :
2000
Firstpage :
960
Abstract :
A strategy combining advantages of view-based and model-based object recognition approaches has been developed. Textured 3D models are used to produce local appearances of object key-points. Correspondences between 3D points and local appearances are also established during this learning stage. The recognition consists first in matching these local appearances and those extracted from the image. A robust 3D pose estimation is then carried out, discarding spurious correspondences. This algorithm is computationally very efficient. It can analyse images including several objects and can also handle partial object occultations as well as important changes of brightness and contrast
Keywords :
brightness; feature extraction; image texture; object recognition; 3D points; 3D textured objects; brightness; contrast; local appearances; model-based representations; partial object occultations; robust 3D pose estimation; view-based representations; Brightness; Character recognition; Image analysis; Image recognition; Image segmentation; Object recognition; Pixel; Robustness; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pattern Recognition, 2000. Proceedings. 15th International Conference on
Conference_Location :
Barcelona
ISSN :
1051-4651
Print_ISBN :
0-7695-0750-6
Type :
conf
DOI :
10.1109/ICPR.2000.905614
Filename :
905614
Link To Document :
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