DocumentCode :
174367
Title :
User modeling with limited data: Application to stakeholder-driven watershed design
Author :
Mukhopadhyay, Saibal ; Singh, V.B. ; Babbar-Sebens, Meghna
Author_Institution :
Comput. & Inf. Sci., Indiana Univ. Purdue Univ., Indianapolis, IN, USA
fYear :
2014
fDate :
5-8 Oct. 2014
Firstpage :
3855
Lastpage :
3860
Abstract :
We have developed a web-based, interactive, watershed planning system called WRESTORE (Watershed Restoration Using Spatio-Temporal Optimization of Resources) (http://wrestore.iupui.edu) that allows stake-holder communities to participate in a democratic, collaborative form of optimization process for designing best management practices (BMPs) on their landscape, while also optimizing based on subjective, qualitative landowners´ criteria beyond the usual socio-economic, physical, and ecological criteria. This system utilizes multiple advanced computational approaches including the SWAT (Soil and Water Assessment Tool) hydrologic model for watershed simulations, interactive genetic algorithms and reinforcement-based machine learning algorithms for search and optimization, and deep learning artificial neural networks for user modeling, within an encompassing human-computer interaction framework. A substantial user study of the WRESTORE system was conducted recently involving multiple real stakeholders varying from consultants, government officials, watershed alliance members, etc., with the objective of gaining insight about WRESTORE´S usability and utility. In particular focus was the user modeling component that develops a computational model of a user´s preferences and criteria, based on real-time user-provided ratings for a subset of possible designs (similar to the idea of user profiling commonly done for human-computer interaction systems). The user model constructed based on the real user´s personalized feedbacks can then be used to influence the automated search and optimization for BMP alternatives in WRESTORE. In this paper, we describe the methods developed for user modeling for interactive optimization, and the experimental set-up as well as results with real user studies. These results clearly demonstrate that development of user models for such personalized, interactive optimization is both feasible and valuable for developing community-based computa- ional water sustainability solutions.
Keywords :
Internet; environmental science computing; human computer interaction; hydrology; interactive systems; learning (artificial intelligence); neural nets; socio-economic effects; water resources; BMP; SWAT hydrologic model; WRESTORE; Web-based interactive watershed planning system; best management practices; community-based computational water sustainability solutions; deep learning artificial neural networks; ecological criteria; human-computer interaction framework; interactive genetic algorithms; limited data; physical criteria; reinforcement-based machine learning algorithms; socio-economic criteria; soil and water assessment tool; stakeholder-driven watershed design; user modeling; watershed restoration using spatio-temporal optimization of resources; Adaptation models; Artificial neural networks; Computational modeling; Data models; Mathematical model; Optimization; decision support system; interactive optimization; machine learning; sustainability design; user modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics (SMC), 2014 IEEE International Conference on
Conference_Location :
San Diego, CA
Type :
conf
DOI :
10.1109/SMC.2014.6974532
Filename :
6974532
Link To Document :
بازگشت