DocumentCode :
1747422
Title :
Hybrid dynamic simulation of rigid-body contact with Coulomb friction
Author :
Son, Wookho ; Trinkle, Jeffrey C. ; Amato, Nancy M.
Author_Institution :
Dept. of Comput. Sci., Texas A&M Univ., College Station, TX, USA
Volume :
2
fYear :
2001
fDate :
2001
Firstpage :
1376
Abstract :
This paper introduces a hybrid scheme for simulating rigid bodies in contact. We use an adaptive strategy for handling two different contact situations, ´bouncing´ and ´steady´. To handle contact for rigid bodies, we use two impulse-based methods to explicitly or implicitly compute impulses due to collision impact. These two methods are used so that different impulse methods are applied adaptively depending on the contact situations. Our experiments show that our simple adaptive simulation scheme enables efficient and physically-correct dynamic simulation involving rigid-body contacts with Coulomb friction. This adaptive scheme was incorporated into our dynamic simulator, called I-GMS, which supports various types of simulations. We demonstrate the simulation results of our scheme using a ball falling on a flat surface in three dimensions.
Keywords :
digital simulation; dynamics; friction; mechanical contact; mechanical engineering computing; Coulomb friction; adaptive simulation; ball falling; collision impact; dynamic simulation; impulse method; rigid-body contact; Acceleration; Binary search trees; Computational modeling; Computer science; Computer simulation; Engineering profession; Friction; Graphics; Robot kinematics; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation, 2001. Proceedings 2001 ICRA. IEEE International Conference on
ISSN :
1050-4729
Print_ISBN :
0-7803-6576-3
Type :
conf
DOI :
10.1109/ROBOT.2001.932802
Filename :
932802
Link To Document :
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