DocumentCode
1747717
Title
Learning with the molecular-based hypernetwork model
Author
Juárez, José L Segovia ; Conrad, Michael
Author_Institution
Dept. of Comput. Sci., Wayne State Univ., Detroit, MI, USA
Volume
2
fYear
2001
fDate
2001
Firstpage
1177
Abstract
The hypernetwork model is a hierarchical architecture that has a representation of the molecular, cellular, and organismic levels of biological organization. It influences flow within each level, and through levels, forming dynamic networks of molecular interactions. With its molecular variation-selection learning algorithm, the hypernetwork is able to solve fairly complex tasks such as the (4-10)-input parity task, and the tic-tac-toe endgame problem, with good results. These performance results illustrate the learning capabilities of this model
Keywords
game theory; learning (artificial intelligence); medicine; modelling; molecular biophysics; biological organization; complex tasks; dynamic networks; hierarchical architecture; learning capabilities; molecular interactions; molecular variation-selection learning algorithm; molecular-based hypernetwork model; organismic levels; parity task; tic-tac-toe endgame problem; Biological system modeling; Biological systems; Biology computing; Computational modeling; Computer architecture; Computer science; Information processing; Nervous system; Neurons; Organisms;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2001. Proceedings of the 2001 Congress on
Conference_Location
Seoul
Print_ISBN
0-7803-6657-3
Type
conf
DOI
10.1109/CEC.2001.934324
Filename
934324
Link To Document