• DocumentCode
    1747717
  • Title

    Learning with the molecular-based hypernetwork model

  • Author

    Juárez, José L Segovia ; Conrad, Michael

  • Author_Institution
    Dept. of Comput. Sci., Wayne State Univ., Detroit, MI, USA
  • Volume
    2
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    1177
  • Abstract
    The hypernetwork model is a hierarchical architecture that has a representation of the molecular, cellular, and organismic levels of biological organization. It influences flow within each level, and through levels, forming dynamic networks of molecular interactions. With its molecular variation-selection learning algorithm, the hypernetwork is able to solve fairly complex tasks such as the (4-10)-input parity task, and the tic-tac-toe endgame problem, with good results. These performance results illustrate the learning capabilities of this model
  • Keywords
    game theory; learning (artificial intelligence); medicine; modelling; molecular biophysics; biological organization; complex tasks; dynamic networks; hierarchical architecture; learning capabilities; molecular interactions; molecular variation-selection learning algorithm; molecular-based hypernetwork model; organismic levels; parity task; tic-tac-toe endgame problem; Biological system modeling; Biological systems; Biology computing; Computational modeling; Computer architecture; Computer science; Information processing; Nervous system; Neurons; Organisms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2001. Proceedings of the 2001 Congress on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-7803-6657-3
  • Type

    conf

  • DOI
    10.1109/CEC.2001.934324
  • Filename
    934324