DocumentCode
1748878
Title
Competitive reinforcement learning for combinatorial problems
Author
Abramson, Myriam ; Wechsler, Harry
Author_Institution
George Mason Univ., Fairfax, VA, USA
Volume
4
fYear
2001
fDate
2001
Firstpage
2333
Abstract
This paper shows that the competitive learning rule found in learning vector quantization (LVQ) serves as a promising function approximator to enable reinforcement learning methods to cope with a large decision search space, defined in terms of difference classes of input patterns, like those found in the game of Go. This paper describes S[arsa]LVQ, a novel reinforcement learning algorithm and shows its feasibility for Go. As the distributed LVQ representation corresponds to a (quantized) codebook of compressed and generalized pattern templates, the state space requirements for online reinforcement methods are significantly reduced, thus decreasing the complexity of the decision space and consequently improving the play performance. As a result of competitive learning, SLVQ can win against heuristic players and starts to level off against stronger opponents such as Wally. SLVQ outperforms S[arsa]Linear when playing against both a heuristic player and Wally. Furthermore, while playing Go, SLVQ learns to stay alive while SLinear fails to do so
Keywords
function approximation; games of skill; search problems; self-organising feature maps; unsupervised learning; vector quantisation; GO game; codebook; competitive learning; data compression; function approximation; learning vector quantization; reinforcement learning; search space; self organisation; Delay; Joining processes; Machine learning; Shape; State-space methods; Vector quantization;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks, 2001. Proceedings. IJCNN '01. International Joint Conference on
Conference_Location
Washington, DC
ISSN
1098-7576
Print_ISBN
0-7803-7044-9
Type
conf
DOI
10.1109/IJCNN.2001.938727
Filename
938727
Link To Document