DocumentCode
1752275
Title
Optimization of data access in behavioral modelling of computer animation
Author
Ho, Kee Ping ; Tan, Eng Chong ; Wong, Kok Cheong
Author_Institution
Center for Graphics & Imaging Technol., Nanyang Technol. Univ., Singapore, Singapore
Volume
1
fYear
2001
fDate
2001
Firstpage
178
Abstract
Behavioral modelling encompasses a number of processing requirements. These include the processing of any mental attributes, the perceived environment and the actions to be performed. These increase the load of any processor running the simulation. If there are many such behavioral modules in an animation, the playback of the scene becomes non-interactive. A simple way to improve playback speed is to store the simulation data at suitable locations. Playback of the animation is then just a matter of reading the simulation data. The speedup is often visually noticeable, although it is at the cost of storage space
Keywords
application program interfaces; cache storage; computer animation; information retrieval; optimisation; Maya API; behavioral modelling; caching; computer animation; data access optimization; mental attributes; multiple creatures animation; perceived environment; performed actions; playback speed; simulation data; Animation; Application software; Computer graphics; Control systems; Costs; Layout; Motion pictures; Packaging; Production; Signal processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing and its Applications, Sixth International, Symposium on. 2001
Conference_Location
Kuala Lumpur
Print_ISBN
0-7803-6703-0
Type
conf
DOI
10.1109/ISSPA.2001.949806
Filename
949806
Link To Document