DocumentCode
1754289
Title
Dr Math gets MUDDY: The “Dirt” on how to attract teenagers to mathematics and science by using multi-user dungeon games over Mxit on cell phones
Author
Butgereit, Laurie ; Leonard, Barend ; Le Roux, Christine ; Rama, Himal ; De Sousa, Michele ; Naidoo, Thayendran
Author_Institution
Meraka Inst., CSIR, Pretoria, South Africa
fYear
2010
fDate
19-21 May 2010
Firstpage
1
Lastpage
9
Abstract
The current group of teenagers has been called many things - some of the terms unprintable in respectable publications. However terms such as the “thumb tribe” (because they can type faster on their cell phones with their thumbs than adults can type on a keyboard using ten fingers) and “gamers” (because they play computer games for hours, and even days, at a time) are indicative of the close relationship teenagers have with their cell phones and computers. This paper explores a project where multi-user dungeon games (MUDs) with a science and mathematical twist were deployed using Mxit (a popular instant messaging system in South Africa) on cell phones to encourage teenagers to learn more about math and science to practice math and science skills.
Keywords
computer aided instruction; computer games; electronic messaging; mobile handsets; Dr Math; MUDDY; Mxit; cell phones; instant messaging system; multiuser Dungeon games; Africa; Cellular phones; Computers; Games; Mathematics; Multiuser detection; Servers; Dr Math; Mxit; mud; xmpp;
fLanguage
English
Publisher
ieee
Conference_Titel
IST-Africa, 2010
Conference_Location
Durban
Print_ISBN
978-1-905824-15-1
Type
conf
Filename
5753031
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