DocumentCode
1755322
Title
Getting Diagonal on the Xbox One Trifecta
Author
Brechner, Eric
Volume
46
Issue
8
fYear
2013
fDate
41487
Firstpage
77
Lastpage
78
Abstract
Xbox One´s three-OS architecture offers multiple possibilities for developers willing to exploit new ways of thinking.
Keywords
computer games; entertainment; operating systems (computers); OS architecture; Xbox One Trifecta; Entertainment industry; Games; Network architecture; Portable computers; Real-time systems; Virtual machine monitors; Kinect; Xbox One; game developers;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2013.276
Filename
6583198
Link To Document