DocumentCode :
1755838
Title :
Tensor Body: Real-Time Reconstruction of the Human Body and Avatar Synthesis From RGB-D
Author :
Barmpoutis, Angelos
Author_Institution :
Digital Worlds Inst., Univ. of Florida, Gainesville, FL, USA
Volume :
43
Issue :
5
fYear :
2013
fDate :
Oct. 2013
Firstpage :
1347
Lastpage :
1356
Abstract :
Real-time 3-D reconstruction of the human body has many applications in anthropometry, telecommunications, gaming, fashion, and other areas of human-computer interaction. In this paper, a novel framework is presented for reconstructing the 3-D model of the human body from a sequence of RGB-D frames. The reconstruction is performed in real time while the human subject moves arbitrarily in front of the camera. The method employs a novel parameterization of cylindrical-type objects using Cartesian tensor and b-spline bases along the radial and longitudinal dimension respectively. The proposed model, dubbed tensor body, is fitted to the input data using a multistep framework that involves segmentation of the different body regions, robust filtering of the data via a dynamic histogram, and energy-based optimization with positive-definite constraints. A Riemannian metric on the space of positive-definite tensor splines is analytically defined and employed in this framework. The efficacy of the presented methods is demonstrated in several real-data experiments using the Microsoft Kinect sensor.
Keywords :
avatars; filtering theory; human computer interaction; image colour analysis; image reconstruction; real-time systems; solid modelling; splines (mathematics); tensors; 3D model reconstruction; Cartesian tensor; Microsoft Kinect sensor; RGB-D frames; Riemannian metric; avatar synthesis; b-spline bases; body region segmentation; cylindrical-type objects; dubbed tensor body; dynamic histogram; energy-based optimization; human body; human-computer interaction; longitudinal dimension; multistep framework; positive-definite constraints; positive-definite tensor splines; radial dimension; real-time 3D reconstruction; real-time reconstruction; robust filtering; Avatars; Biological system modeling; Cameras; Image reconstruction; Splines (mathematics); Tensile stress; Vectors; 3-D reconstruction; avatar; b-spline; kinect; positive-definite constraints; tensor basis; Algorithms; Artificial Intelligence; Biomimetics; Cartoons as Topic; Computer Peripherals; Computer Simulation; Computer Systems; Humans; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Biological; Pattern Recognition, Automated; Transducers; Video Games; Whole Body Imaging;
fLanguage :
English
Journal_Title :
Cybernetics, IEEE Transactions on
Publisher :
ieee
ISSN :
2168-2267
Type :
jour
DOI :
10.1109/TCYB.2013.2276430
Filename :
6583279
Link To Document :
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