DocumentCode :
1756536
Title :
Reflective and Refractive Objects for Mixed Reality
Author :
Knecht, M. ; Traxler, C. ; Winklhofer, C. ; Wimmer, Manuel
Author_Institution :
Vienna Univ. of Technol., Vienna, Austria
Volume :
19
Issue :
4
fYear :
2013
fDate :
41365
Firstpage :
576
Lastpage :
582
Abstract :
In this paper, we present a novel rendering method which integrates reflective or refractive objects into a differential instant radiosity (DIR) framework usable for mixed-reality (MR) applications. This kind of objects are very special from the light interaction point of view, as they reflect and refract incident rays. Therefore they may cause high-frequency lighting effects known as caustics. Using instant-radiosity (IR) methods to approximate these high-frequency lighting effects would require a large amount of virtual point lights (VPLs) and is therefore not desirable due to real-time constraints. Instead, our approach combines differential instant radiosity with three other methods. One method handles more accurate reflections compared to simple cubemaps by using impostors. Another method is able to calculate two refractions in real-time, and the third method uses small quads to create caustic effects. Our proposed method replaces parts in light paths that belong to reflective or refractive objects using these three methods and thus tightly integrates into DIR. In contrast to previous methods which introduce reflective or refractive objects into MR scenarios, our method produces caustics that also emit additional indirect light. The method runs at real-time frame rates, and the results show that reflective and refractive objects with caustics improve the overall impression for MR scenarios.
Keywords :
brightness; lighting; rendering (computer graphics); virtual reality; DIR; IR; MR; VPL; caustic effects; caustics; differential instant radiosity framework; high-frequency lighting effects; incident rays; instant-radiosity methods; light interaction; mixed-reality applications; real-time constraints; reflective objects; refractive objects; rendering method; virtual point lights; Cameras; Equations; Image color analysis; Lighting; Rendering (computer graphics); Streaming media; Virtual reality; Mixed reality; caustics.; reflections; refractions; Algorithms; Computer Graphics; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Lighting; Photometry; Refractometry; Reproducibility of Results; Sensitivity and Specificity; User-Computer Interface;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2013.39
Filename :
6479184
Link To Document :
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