• DocumentCode
    1758272
  • Title

    Real-Time Posture Reconstruction for Microsoft Kinect

  • Author

    Shum, Hubert P. H. ; Ho, Edmond S. L. ; Jiang, Yizhang ; Takagi, Shinichi

  • Author_Institution
    Fac. of Eng. & Environ., Northumbria Univ., Newcastle upon Tyne, UK
  • Volume
    43
  • Issue
    5
  • fYear
    2013
  • fDate
    Oct. 2013
  • Firstpage
    1357
  • Lastpage
    1369
  • Abstract
    The recent advancement of motion recognition using Microsoft Kinect stimulates many new ideas in motion capture and virtual reality applications. Utilizing a pattern recognition algorithm, Kinect can determine the positions of different body parts from the user. However, due to the use of a single-depth camera, recognition accuracy drops significantly when the parts are occluded. This hugely limits the usability of applications that involve interaction with external objects, such as sport training or exercising systems. The problem becomes more critical when Kinect incorrectly perceives body parts. This is because applications have limited information about the recognition correctness, and using those parts to synthesize body postures would result in serious visual artifacts. In this paper, we propose a new method to reconstruct valid movement from incomplete and noisy postures captured by Kinect. We first design a set of measurements that objectively evaluates the degree of reliability on each tracked body part. By incorporating the reliability estimation into a motion database query during run time, we obtain a set of similar postures that are kinematically valid. These postures are used to construct a latent space, which is known as the natural posture space in our system, with local principle component analysis. We finally apply frame-based optimization in the space to synthesize a new posture that closely resembles the true user posture while satisfying kinematic constraints. Experimental results show that our method can significantly improve the quality of the recognized posture under severely occluded environments, such as a person exercising with a basketball or moving in a small room.
  • Keywords
    image motion analysis; image reconstruction; optimisation; pose estimation; principal component analysis; reliability; Microsoft Kinect; exercising system; frame-based optimization; kinematic constraints; local principle component analysis; motion capture; motion database query; motion recognition; pattern recognition algorithm; real-time posture reconstruction; recognition accuracy; reliability estimation; single-depth camera; sport training; virtual reality; Databases; Image reconstruction; Kinematics; Principal component analysis; Reliability; Tracking; Training; Human–computer interaction; Kinect; local principal component analysis; posture reconstruction; Actigraphy; Algorithms; Artificial Intelligence; Computer Peripherals; Computer Simulation; Computer Systems; Humans; Image Enhancement; Imaging, Three-Dimensional; Pattern Recognition, Automated; Posture; Transducers; Video Games; Whole Body Imaging;
  • fLanguage
    English
  • Journal_Title
    Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    2168-2267
  • Type

    jour

  • DOI
    10.1109/TCYB.2013.2275945
  • Filename
    6584796