• DocumentCode
    1759198
  • Title

    Inpainting of Missing Values in the Kinect Sensor´s Depth Maps Based on Background Estimates

  • Author

    Stommel, Martin ; Beetz, Michael ; Weiliang Xu

  • Author_Institution
    Dept. of Mech. Eng., Univ. of Auckland, Auckland, New Zealand
  • Volume
    14
  • Issue
    4
  • fYear
    2014
  • fDate
    41730
  • Firstpage
    1107
  • Lastpage
    1116
  • Abstract
    Low-cost game controllers such as Microsoft´s Kinect sensor provide dense, real-time depth measurements of indoor environments at high framerate. The sensor is based on the principle of active stereo using structured infrared light. For surfaces that distract infrared light, no measurements can be obtained. It is important to replace missing values early on, to avoid a slow subsequent conditional evaluations or the propagation of errors into neighboring regions. To solve this problem we present an inpainting method that adds missing values based on background estimates of the unoccluded scene. It is therefore not necessary to hypothesize missing regions based on similarity to other image regions. The procedure also avoids a blurring between foreground and background. By adapting the method to the specific properties of the Kinect (and comparable) cameras, we were able to keep the complexity of the algorithm low, so high speed can be achieved.
  • Keywords
    computer games; sensors; stereo image processing; Kinect cameras; Kinect sensor depth maps; active stereo; background estimates; game controllers; indoor environments; inpainting method; structured infrared light; Cameras; Estimation; Image color analysis; Noise; Quantization (signal); Sensor phenomena and characterization; Kinect; background subtraction; depth map; missing values; real-time; stereo;
  • fLanguage
    English
  • Journal_Title
    Sensors Journal, IEEE
  • Publisher
    ieee
  • ISSN
    1530-437X
  • Type

    jour

  • DOI
    10.1109/JSEN.2013.2291315
  • Filename
    6664993