DocumentCode
1759198
Title
Inpainting of Missing Values in the Kinect Sensor´s Depth Maps Based on Background Estimates
Author
Stommel, Martin ; Beetz, Michael ; Weiliang Xu
Author_Institution
Dept. of Mech. Eng., Univ. of Auckland, Auckland, New Zealand
Volume
14
Issue
4
fYear
2014
fDate
41730
Firstpage
1107
Lastpage
1116
Abstract
Low-cost game controllers such as Microsoft´s Kinect sensor provide dense, real-time depth measurements of indoor environments at high framerate. The sensor is based on the principle of active stereo using structured infrared light. For surfaces that distract infrared light, no measurements can be obtained. It is important to replace missing values early on, to avoid a slow subsequent conditional evaluations or the propagation of errors into neighboring regions. To solve this problem we present an inpainting method that adds missing values based on background estimates of the unoccluded scene. It is therefore not necessary to hypothesize missing regions based on similarity to other image regions. The procedure also avoids a blurring between foreground and background. By adapting the method to the specific properties of the Kinect (and comparable) cameras, we were able to keep the complexity of the algorithm low, so high speed can be achieved.
Keywords
computer games; sensors; stereo image processing; Kinect cameras; Kinect sensor depth maps; active stereo; background estimates; game controllers; indoor environments; inpainting method; structured infrared light; Cameras; Estimation; Image color analysis; Noise; Quantization (signal); Sensor phenomena and characterization; Kinect; background subtraction; depth map; missing values; real-time; stereo;
fLanguage
English
Journal_Title
Sensors Journal, IEEE
Publisher
ieee
ISSN
1530-437X
Type
jour
DOI
10.1109/JSEN.2013.2291315
Filename
6664993
Link To Document