• DocumentCode
    1761204
  • Title

    Adaptive sampling approach for volumetric shadows in dynamic scenes

  • Author

    Lin, Hsin-Yi ; Chang, Chung-Ching ; Tsai, Yu-Ting ; Way, Der-Lor ; Shih, Zen-Chung

  • Author_Institution
    Inst. of Multimedia Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
  • Volume
    7
  • Issue
    8
  • fYear
    2013
  • fDate
    41579
  • Firstpage
    762
  • Lastpage
    767
  • Abstract
    Ray marching is an important technique to generate volumetric lighting effects. However, it is very expensive for each pixel on the screen, especially in dynamic scenes. The authors propose an adaptive approach to reduce samples for volumetric shadows in the time domain. In dynamic scenes, shadow volumes of moving objects are created and are rasterised to decide pixels that cannot be reused. The authors use a stencil buffer to maintain the information of screen pixels by recomputing or just using the previous information. Experimental results show that the proposed approach is simple to implement. Moreover, compared to the previous method, the proposed approach achieves a specific speedup and maintains similar visual quality.
  • Keywords
    rendering (computer graphics); adaptive sampling approach; dynamic scenes; ray marching; rendering; screen pixels; shadow volumes; stencil buffer; visual quality; volumetric lighting; volumetric shadows;
  • fLanguage
    English
  • Journal_Title
    Image Processing, IET
  • Publisher
    iet
  • ISSN
    1751-9659
  • Type

    jour

  • DOI
    10.1049/iet-ipr.2013.0067
  • Filename
    6667676