DocumentCode
1763499
Title
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study
Author
El-Nasr, M.S. ; Desurvire, Heather ; Aghabeigi, B. ; Drachen, Anders
Volume
33
Issue
2
fYear
2013
fDate
March-April 2013
Firstpage
6
Lastpage
11
Abstract
The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Game user researchers have explored methods from, for example, human-computer interaction, psychology, interaction design, media studies, and the social sciences. They´ve extended and modified these methods for different types of digital games, such as social games, casual games, and serious games. This article focuses on quantitative analytics of in-game behavioral user data and its emergent use by the GUR community. The article outlines open problems emerging from several GUR workshops. In addition, a case study of a current collaboration between researchers and a game company demonstrates game analytics´ use and benefits.
Keywords
computer games; human computer interaction; interactive systems; psychology; social sciences; GUR community; GUR workshops; casual games; digital games; game analytics; game company; game user research; game-player interaction; human-computer interaction; in-game behavioral user data quantitative analytics; interaction design; media studies; psychology; serious games; social games; social sciences; Analytical models; Game theory; Games; Human computer interaction; Software development; User centered design; User interfaces; Analytical models; GUR; Game theory; Games; Human computer interaction; Software development; User centered design; User interfaces; computer games; computer graphics; game analytics; game user research; human-computer interaction; software development; visual analytics;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2013.26
Filename
6482531
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