• DocumentCode
    1766354
  • Title

    Parallel Structured Mesh Generation with Disparity Maps by GPU Implementation

  • Author

    Hongjian Wang ; Naiyu Zhang ; Creput, Jean-Charles ; Moreau, Julien ; Ruichek, Yassine

  • Author_Institution
    Syst. & Transp. Lab. (SeT) of the Res. Inst. on Transp., Univ. of Technol. of Belfort-Montbeliard (UTBM), Belfort, France
  • Volume
    21
  • Issue
    9
  • fYear
    2015
  • fDate
    Sept. 1 2015
  • Firstpage
    1045
  • Lastpage
    1057
  • Abstract
    The goal of structured mesh is to generate a compressed representation of the 3D surface, where near objects are provided with more details than objects far from the camera, according to the disparity map. The solution is based on the Kohonens Self-Organizing Map algorithm for the benefits of its ability to generate a topological map according to a probability distribution and its potential to be a natural massive parallel algorithm. The disparity map, which stands for a density distribution that reflects the proximity of objects to the camera, is partitioned into an appropriate number of cell units, in such a way that each cell is associated to a processing unit and responsible of a certain area of the plane. The advantage of the proposed model is that it is decentralized and based on data decomposition. The required processing units and memory are with linearly increasing relationship to the problem size. Experimental results show that our GPU implementation is able to provide near real-time performance with small size disparity maps and the running time increases in a linear way with a very weak increasing coefficient. The proposed method is suitable to deal with large scale problems in a massively parallel way.
  • Keywords
    graphics processing units; mesh generation; parallel algorithms; probability; real-time systems; self-organising feature maps; 3D surface; GPU implementation; Kohonens self-organizing map algorithm; cell units; data decomposition; density distribution; graphics processing units; natural massive parallel algorithm; near real-time performance; parallel structured mesh generation; probability distribution; processing unit; running time; small size disparity maps; topological map; Cameras; Equations; Graphics processing units; Mesh generation; Neurons; Parallel processing; Three-dimensional displays; Disparity Map; GPU Implementation; GPU implementation; Mesh Generation; Parallel Cellular Model; Parallel cellular model; Self-Organizing Map; disparity map; mesh generation; self-organizing map;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2015.2413775
  • Filename
    7061525