• DocumentCode
    176776
  • Title

    Applying determinized MCTS in Chinese Military Chess

  • Author

    Chenjun Xiao ; Tan Zhu ; Chao Lin ; Xinhe Xu ; Jiao Wang

  • Author_Institution
    Software Coll., Northeastern Univ., Shenyang, China
  • fYear
    2014
  • fDate
    May 31 2014-June 2 2014
  • Firstpage
    3941
  • Lastpage
    3946
  • Abstract
    Monte Carlo Tree Search (MCTS) algorithm has been proved to be very successful in many perfect information games such as Go and Amazon. This leads to a trend to apply MCTS in games with imperfect information. One popular method is called Determinized MCTS and its efficiency has been shown in many games. In this paper, we plan to apply determinized MCTS to Chinese Military Chess, which is a very popular game in China. We discuss how to generate initial belief state for AI agent according to some rules and domain knowledge of the game, and present an algorithm to update it online. We then apply this framework into determinized MCTS and show its efficiency in experiments.
  • Keywords
    Monte Carlo methods; belief networks; game theory; search problems; trees (mathematics); AI agent; Chinese Military Chess game; Monte Carlo tree search algorithm; belief state generation; determinized MCTS algorithm; domain knowledge; game rules; imperfect information games; Artificial intelligence; Educational institutions; Games; Landmine detection; Monte Carlo methods; Phantoms; Weapons; Belief State; Chinese Military Chess; Determinized MCTS; Monte Carlo;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (2014 CCDC), The 26th Chinese
  • Conference_Location
    Changsha
  • Print_ISBN
    978-1-4799-3707-3
  • Type

    conf

  • DOI
    10.1109/CCDC.2014.6852869
  • Filename
    6852869