DocumentCode :
1781766
Title :
Modelling emotions in an on-line educational game
Author :
Robinson, Peter
Author_Institution :
Comput. Lab., Univ. of Cambridge, Cambridge, UK
fYear :
2014
fDate :
3-5 Nov. 2014
Firstpage :
628
Lastpage :
633
Abstract :
Emotional expression and recognition are important in social interactions between people. This is particularly evident in communications between a teacher and a pupil when facial expressions signal levels of understanding and enjoyment will change the teacher´s explanation to a pupil, and effective e-learning systems must adapt in the same way if they are provide the social interactions that are necessary for effective pedagogy. Affective computing can equip computer systems with the ability to process social signals and respond accordingly. However, social signals are inherently ambiguous and confusion will result if the approach to processing them is too mechanistic. This paper presents and analyses empirical evidence for this ambiguity, and proposes a possible solution. The techniques are applicable in a wide variety of applications where continuous measures of performance are being assessed.
Keywords :
computer games; distance learning; emotion recognition; human computer interaction; e-learning systems; emotion modelling; emotional expression; emotional recognition; empirical evidence analyses; facial expression signal levels; human-computer interaction; online educational game; social interactions; social signals; Adaptive systems; Computational modeling; Computers; Electronic learning; Games; Monitoring; Standards; Affective computing; educational games; emotions; human-computer interaction; social signal processing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control, Decision and Information Technologies (CoDIT), 2014 International Conference on
Conference_Location :
Metz
Type :
conf
DOI :
10.1109/CoDIT.2014.6996969
Filename :
6996969
Link To Document :
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