• DocumentCode
    1782801
  • Title

    Designing a multiplatform pipeline for 3D scenes

  • Author

    Evans, Adrian ; Agenjo, Javi ; Blat, Josep

  • Author_Institution
    Grup de Tecnologies Interactives, Univ. Pompeu Fabra, Barcelona, Spain
  • fYear
    2014
  • fDate
    18-21 June 2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Many digital production companies (whether for games, animated productions or digital cinema) now control and review their assets via web-based tools, due to the fast-moving ecosystem and rapid prototyping of web applications. The ability to access such tools via mobile interfaces is increasing in importance, particularly with the rise in power of mobile hardware. Yet, in the field of real-time 3D graphics, progress is hampered by both the lack of cross-platform software compatibility (particularly lack of mobile browser WebGL support), and by lower hardware performance for certain plaforms, especially mobile. In this paper, we analyze the barriers for developing cross-platform 3D graphics technology and, based on this analysis, present a suitable cross-platform pipeline that allows the viewing and editing of real-time 3D scenes in a collaborative environment. We compare a mobile implementation of this pipeline with a WebGL-based engine for desktop use, and present and discuss results on the differences between these two implementations. We further demonstrate a system for collaborative 3D scene creation using our pipeline with a custom plugin for the modeling software Autodesk Maya.
  • Keywords
    Internet; computer graphics; mobile computing; search engines; Web-based tools; WebGL-based engine; collaborative 3D scene creation; collaborative environment; cross-platform pipeline; cross-platform software compatibility; desktop; digital production companies; fast-moving ecosystem; mobile hardware; mobile interfaces; multiplatform pipeline design; real-time 3D graphics; real-time 3D scene editing; software Autodesk Maya modelling; Collaboration; Engines; Mobile communication; Pipelines; Rendering (computer graphics); Solid modeling; Three-dimensional displays; 3D; Collaborative; Editor; Modelling; Pipeline; WebGL; graphics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on
  • Conference_Location
    Barcelona
  • Type

    conf

  • DOI
    10.1109/CISTI.2014.6877014
  • Filename
    6877014