• DocumentCode
    1782882
  • Title

    Electronic games for curricular learning in mother and foreign languages

  • Author

    Moura, Adelina

  • Author_Institution
    Graphics, Interaction and Learning Technologies - GILT, Instituto Superior de Engenharia do Porto, Porto, Portugal
  • fYear
    2014
  • fDate
    18-21 June 2014
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    It is imperative to continue thinking and reinventing education because technologies and the Web are redefining where, when and from whom we learn. The motivation to learn can be awakened in students by creating playful environments capable of reconciling the knowledge acquisition in the classroom and practice learning. Authors from different study fields have recognized the multiple possibilities of videogames for learning and for interdisciplinary use. Education can benefit from the potential of these artefacts if properly integrated into the educational process. This article describes an ongoing learning experience based on electronic games. It also presents some preliminary results of the ARCADE games type application in Wordshoot; Flashcards; Matching Pair; Manic Miner and Cannonball Fun formats. This experience is being made with Portuguese and French vocabulary, grammar and school curriculum learning, both in Elementary and Vocational Education.
  • Keywords
    Blogs; Educational institutions; Face; Games; Generators; Internet; curricular learning; electronic games; languages; mobile devices;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on
  • Conference_Location
    Barcelona, Spain
  • Type

    conf

  • DOI
    10.1109/CISTI.2014.6877065
  • Filename
    6877065