DocumentCode
1782882
Title
Electronic games for curricular learning in mother and foreign languages
Author
Moura, Adelina
Author_Institution
Graphics, Interaction and Learning Technologies - GILT, Instituto Superior de Engenharia do Porto, Porto, Portugal
fYear
2014
fDate
18-21 June 2014
Firstpage
1
Lastpage
5
Abstract
It is imperative to continue thinking and reinventing education because technologies and the Web are redefining where, when and from whom we learn. The motivation to learn can be awakened in students by creating playful environments capable of reconciling the knowledge acquisition in the classroom and practice learning. Authors from different study fields have recognized the multiple possibilities of videogames for learning and for interdisciplinary use. Education can benefit from the potential of these artefacts if properly integrated into the educational process. This article describes an ongoing learning experience based on electronic games. It also presents some preliminary results of the ARCADE games type application in Wordshoot; Flashcards; Matching Pair; Manic Miner and Cannonball Fun formats. This experience is being made with Portuguese and French vocabulary, grammar and school curriculum learning, both in Elementary and Vocational Education.
Keywords
Blogs; Educational institutions; Face; Games; Generators; Internet; curricular learning; electronic games; languages; mobile devices;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on
Conference_Location
Barcelona, Spain
Type
conf
DOI
10.1109/CISTI.2014.6877065
Filename
6877065
Link To Document