DocumentCode :
1783139
Title :
A learning method for returning ball in robotic table tennis
Author :
Nakashima, A. ; Takayanagi, Kota ; Hayakawa, Yoshikazu
Author_Institution :
Grad. Sch. of Eng., Nagoya Univ., Nagoya, Japan
fYear :
2014
fDate :
28-29 Sept. 2014
Firstpage :
1
Lastpage :
6
Abstract :
A learning method of the point for a robot to hit a coming ball in table tennis is proposed in this paper. The learning is performed based on the artificial neural network. In order to learn the effects of the rotational velocity and the air resistance, the inputs and outputs are defined as the variations of the measured data and the hitting point from those produced by a simple model, which consists of the equations of motion without the air resistance and the Newton´s rebound model without friction. The learning and verification are performed using the simulation and experimental data, where the simulation is executed with the aerodynamics model and the table rebound model, and the ball trajectories in the experiment are measured when two humans play table tennis.
Keywords :
Newton method; learning systems; mobile robots; motion control; neurocontrollers; sport; trajectory control; velocity control; Newton rebound model; aerodynamics model; air resistance; artificial neural network; ball trajectories; hitting point; learning method; motion equations; returning ball; robotic table tennis; rotational velocity; table rebound model; verification; Atmospheric modeling; Data models; Electrical resistance measurement; Mathematical model; Robots; Trajectory; Velocity measurement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multisensor Fusion and Information Integration for Intelligent Systems (MFI), 2014 International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4799-6731-5
Type :
conf
DOI :
10.1109/MFI.2014.6997710
Filename :
6997710
Link To Document :
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