DocumentCode :
1784839
Title :
Use of digital ‘Guess Who Board Game’ in teaching English
Author :
Virvou, Maria ; Papadimitriou, Spiros
Author_Institution :
Dept. of Inf., Univ. of Piraeus, Piraeus, Greece
fYear :
2014
fDate :
7-9 July 2014
Firstpage :
439
Lastpage :
443
Abstract :
This paper describes the development of an educational computer game that is based on the board game `Guess Who´ and can be used as a tool for learning English. An initial version of the game has already been used from several educators. In view of this, the game has been extended to an upgraded version, which encompasses additional features and may be used by teachers as an authoring tool in order to create dynamically new languages and monitor students´ progress concerning their level of knowledge on a specific language.
Keywords :
computer aided instruction; computer games; linguistics; natural languages; teaching; English learning tool; English teaching; digital Guess Who board game; dynamic language creation; educational computer game; student knowledge level; student progress monitoring; Computers; Educational institutions; Games; Grammar; Hair; Vocabulary; board games; educational games; edutainment; language learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information, Intelligence, Systems and Applications, IISA 2014, The 5th International Conference on
Conference_Location :
Chania
Type :
conf
DOI :
10.1109/IISA.2014.6878806
Filename :
6878806
Link To Document :
بازگشت