Title :
Gamification beyond badges
Author :
Botra, Adele ; Rerselman, Marlien ; Ford, Merryl
Author_Institution :
Sch. of Comput., Meraka Inst., UNISA, Tshwane, South Africa
Abstract :
Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context.
Keywords :
computer aided instruction; educational courses; mobile computing; notebook computers; serious games (computing); teacher training; ICT4RED teacher professional development course; UX lens; educational gamification; game dynamics; gameful educational user experience; learning engagement; mobile learning curriculum; rural schools; tablets integration; teaching engagement; Complexity theory; Context; Educational institutions; Games; Mobile communication; Usability; Educational Gamification; Gameful Educational User Experience; Gamification; Mobile Learning Curriculum; Rural Education; Teacher Professional Development; User Experience (UX);
Conference_Titel :
IST-Africa Conference Proceedings, 2014
Conference_Location :
Le Meridien Ile Maurice
Print_ISBN :
978-1-905824-43-4
DOI :
10.1109/ISTAFRICA.2014.6880651