• DocumentCode
    1785984
  • Title

    Gamification beyond badges

  • Author

    Botra, Adele ; Rerselman, Marlien ; Ford, Merryl

  • Author_Institution
    Sch. of Comput., Meraka Inst., UNISA, Tshwane, South Africa
  • fYear
    2014
  • fDate
    7-9 May 2014
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context.
  • Keywords
    computer aided instruction; educational courses; mobile computing; notebook computers; serious games (computing); teacher training; ICT4RED teacher professional development course; UX lens; educational gamification; game dynamics; gameful educational user experience; learning engagement; mobile learning curriculum; rural schools; tablets integration; teaching engagement; Complexity theory; Context; Educational institutions; Games; Mobile communication; Usability; Educational Gamification; Gameful Educational User Experience; Gamification; Mobile Learning Curriculum; Rural Education; Teacher Professional Development; User Experience (UX);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    IST-Africa Conference Proceedings, 2014
  • Conference_Location
    Le Meridien Ile Maurice
  • Print_ISBN
    978-1-905824-43-4
  • Type

    conf

  • DOI
    10.1109/ISTAFRICA.2014.6880651
  • Filename
    6880651