• DocumentCode
    1786128
  • Title

    Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training

  • Author

    Cordeiro d´Ornellas, Marcos ; Cargnin, Diego Joao ; Cervi Prado, Ana Lucia

  • Author_Institution
    Lab. de Comput. Aplic. (LaCA), Univ. Fed. de Santa Maria (UFSM), Santa Maria, Brazil
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    140
  • Lastpage
    147
  • Abstract
    Several studies have shown that game-based rehabilitation is a viable option to improve the treatment of patients with physical disabilities. Even though many games are built focusing on rehabilitation, the majority does not present a broad study about the right approach on the many types of existing conditions and also the physiological and medical implications of this games in the patient´s treatments. The actual level of integration between Unity and the body-tracking device supported by Microsoft Kinect, has provided a solid tool to build a serious game focusing the rehabilitation paradigm. This work presents the steps and foundation regarding the subject to build a serious game with focus in rehabilitation of the upper limb, more specifically of those patients with hemiplegia or hemiparesis, with the use of biofeedback analysis to evaluate the patient´s development. It also shows the possibility of the multiplayer perspective into the rehabilitation treatment to help with the learning phase and bring motivation to the gaming experience.
  • Keywords
    interactive devices; patient rehabilitation; patient treatment; serious games (computing); Microsoft Kinect; Unity; body-tracking device; game-based rehabilitation; hemiparesis; hemiplegia; individual biofeedback training; intensive group physical therapy; learning phase; patient treatment; physical disabilities; serious games; upper limb rehabilitation; Biological control systems; Games; Joints; Medical treatment; Neurons; Three-dimensional displays; hemiparesis; hemiplegia; long-term care; natural user interfaces; physical rehabilitation; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
  • Conference_Location
    Porto Alegre
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2014.22
  • Filename
    7000042