• DocumentCode
    1786134
  • Title

    Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES

  • Author

    De Souza Campelo Lima, Alex ; Alves da Costa, Edson

  • Author_Institution
    Gama Coll., Univ. of Brasilia, Brasilia, Brazil
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    173
  • Lastpage
    182
  • Abstract
    The usage of mobile devices and increasinglyrealistic graphics is emerging, but the graphics performance is still a critical factor in games. There´s more hardware restriction on mobile devices than on a computer. Thus, this paper proposes an experimental approximation of the asymptotic computational complexity of miscellaneous vertex and fragment shaders for Android and iOS platforms. The asymptotic complexities of the shaders will be analyzed based on number of instructions per second and rendering time metrics, depending on the number of polygons rendered. By means of the adjusted curves is also possible to compare the performance of the devices used in this work, which are the Nexus 4, HTC One, iPhone 5s and iPad Air. Besides, an automatic tool -- that plots the data and uses the method of least squares to adjust the values obtained -- will be presented, being able to estimate which curve has better approximation to the sampled data.
  • Keywords
    Android (operating system); application program interfaces; computational complexity; computer games; embedded systems; iOS (operating system); least squares approximations; mobile computing; rendering (computer graphics); Android platform; HTC One; Nexus 4; OpenGL ES; OpenGL for Embedded Systems; asymptotic computational complexity; east squares method; fragment shaders; games; iOS platform; iPad Air; iPhone 5s; instructions per second; miscellaneous vertex; mobile devices; polygon rendering; rendering time metrics; Androids; Complexity theory; Graphics processing units; Humanoid robots; Mobile handsets; Rendering (computer graphics); Android; asymptotic complexity.; computer graphics; iOS; mobile devices; shaders;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
  • Conference_Location
    Porto Alegre
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2014.9
  • Filename
    7000046