• DocumentCode
    1786136
  • Title

    Deepening the Understanding of Mobile Game

  • Author

    Filho, Vicente V. ; Moreira, Atila V. M. ; Ramalho, Geber L.

  • Author_Institution
    Centro de Inf. Recife, Univ. Fed. de Pernambuco, Recife, Brazil
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    183
  • Lastpage
    192
  • Abstract
    It is increasingly difficult for game developers to build a mobile game that achieves the top positions on app store charts. There is currently no clear strategy to build successful games. In this context, the main purpose of our work is to investigate the relationship between the mobile game features and their success in terms of the number of downloads and the gross revenue. This paper extends a previous work that analyzed the importance of 37 features of performing a linear regression on 34 games inside Top 100 games from both download and grossing charts. The current research analyses 60 games inside the Top 100 games and also 40 between the Top 400 and Top 500 games. Besides including more games that are more widespread in the chart, we also perform other analysis including data discrimination and classification techniques to compare successful games against unsuccessful ones. A decision tree model is trained to identify frequent patterns and discover useful associations and correlations within data. Besides that, a linear regression model that maps game features and charts performance is trained using a M5 prime classifier. Results show a different result from previous study. There is no correlation between features and game position on top download charts. Besides, it were identified 9 game features that influence the revenue performance of successful mobile games.
  • Keywords
    computer games; data mining; decision trees; mobile computing; regression analysis; M5 prime classifier; app store charts; chart performance training; data association discovery; data classification technique; data correlation discovery; data discrimination technique; feature importance analysis; frequent pattern identification; game download; game feature mapping; game features; gross revenue performance; grossing charts; linear regression; mobile game features; top download charts; trained decision tree model; Business; Data models; Decision trees; Games; Industries; Land mobile radio; Linear regression; mobile games; app stores; top charts; game design; game features; data mining;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
  • Conference_Location
    Porto Alegre
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2014.31
  • Filename
    7000047