DocumentCode :
1786137
Title :
Extending Use Cases to Support Activity Design in Pervasive Mobile Games
Author :
Valente, Luis ; Feijo, Bruno
Author_Institution :
Dept. of Inf., PUC-Rio Rio de Janeiro, Rio de Janeiro, Brazil
fYear :
2014
fDate :
12-14 Nov. 2014
Firstpage :
193
Lastpage :
201
Abstract :
Computer games are creative projects thatrequire the input of professionals with very diversebackgrounds, including game designers, artists, and softwaredevelopers. Game development frequently is a complex processdue to different expectations of the involved stakeholders. Withpervasive games, this situation becomes more chaotic as thereare not specific processes devoted to the design anddevelopment of this type of game. In this paper, we propose atemplate-based language to design activities in pervasivemobile games in the conceptual design phase, helping to fill agap between the preproduction and production stages of thistype of game. We define a template for activity specificationbased on an extension of traditional use case templates. Thisextension helps in fulfilling a set of general goals that theactivity modeling should address. We also present examples ofusing the proposed modeling approach in a real game.
Keywords :
computer games; formal specification; mobile computing; activity design; activity modeling; activity specification; computer games; conceptual design phase; game development; pervasive mobile games; template-based language; use case extension; use case templates; Color; Games; Land mobile radio; Mobile handsets; Sensors; Software; Unified modeling language; activity design; game development; pervasive mobile games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
Conference_Location :
Porto Alegre
Type :
conf
DOI :
10.1109/SBGAMES.2014.11
Filename :
7000048
Link To Document :
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