• DocumentCode
    1786137
  • Title

    Extending Use Cases to Support Activity Design in Pervasive Mobile Games

  • Author

    Valente, Luis ; Feijo, Bruno

  • Author_Institution
    Dept. of Inf., PUC-Rio Rio de Janeiro, Rio de Janeiro, Brazil
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    193
  • Lastpage
    201
  • Abstract
    Computer games are creative projects thatrequire the input of professionals with very diversebackgrounds, including game designers, artists, and softwaredevelopers. Game development frequently is a complex processdue to different expectations of the involved stakeholders. Withpervasive games, this situation becomes more chaotic as thereare not specific processes devoted to the design anddevelopment of this type of game. In this paper, we propose atemplate-based language to design activities in pervasivemobile games in the conceptual design phase, helping to fill agap between the preproduction and production stages of thistype of game. We define a template for activity specificationbased on an extension of traditional use case templates. Thisextension helps in fulfilling a set of general goals that theactivity modeling should address. We also present examples ofusing the proposed modeling approach in a real game.
  • Keywords
    computer games; formal specification; mobile computing; activity design; activity modeling; activity specification; computer games; conceptual design phase; game development; pervasive mobile games; template-based language; use case extension; use case templates; Color; Games; Land mobile radio; Mobile handsets; Sensors; Software; Unified modeling language; activity design; game development; pervasive mobile games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
  • Conference_Location
    Porto Alegre
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2014.11
  • Filename
    7000048