DocumentCode :
1786714
Title :
Multimodal system for rehabilitation aids using videogames
Author :
Muñoz, J.E. ; Villada, J.F. ; Muñoz, C.D. ; Henao, O.A.
Author_Institution :
HCI Group, Clinica de Dolor del Eje Cafetero, Pereira, Colombia
fYear :
2014
fDate :
12-14 Nov. 2014
Firstpage :
1
Lastpage :
7
Abstract :
This work presents a low-cost multimodal system that combine the use of serious video games for health and the analysis of biomedical signals with the purpose of optimizing the processes of physical rehabilitation and neurorehabilitation in Colombia. Portable and non-invasive sensors are used to register the motion capture data and the neurophysiological signals taken using brain computer interface (BCI). The final system is called brain-kinect interface and has been used with success in patients with multiple motor neuron lesions. The cinematic signal processing is done using a specialized software developed to synthetize the information in the files of motion captured using the Kinect sensor and to provide angular graphs; also the open source software OpenViBe is used to process the EEG signal using the BCI Emotiv EPOC system. Preliminary results show significant improvement in the therapies´ rehabilitation adherence of the evaluated patients, quantitative results show improvement of more than 15% in the motion ranges, showing the potential of using video games as a complementary tool to the clinical practice.
Keywords :
brain-computer interfaces; electroencephalography; image motion analysis; image sensors; medical computing; patient rehabilitation; public domain software; serious games (computing); BCI Emotiv EPOC system; Colombia; EEG signal; Kinect sensor; OpenViBe; biomedical signals; brain computer interface; cinematic signal processing; clinical practice; low-cost multimodal system; motion capture data; motion ranges; multiple motor neuron lesions; neurophysiological signals; neurorehabilitation; noninvasive sensors; open source software; physical rehabilitation; rehabilitation aids; serious video games; videogames; Electroencephalography; Games; Hardware; Monitoring; Sensors; Software; Three-dimensional displays; Kinect; brain computer interface; multimodal system; rehabilitation; serious video games for health;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Central America and Panama Convention (CONCAPAN XXXIV), 2014 IEEE
Conference_Location :
Panama City
Type :
conf
DOI :
10.1109/CONCAPAN.2014.7000395
Filename :
7000395
Link To Document :
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