DocumentCode
1786764
Title
Integrated CPU-GPU power management for 3D mobile games
Author
Pathania, Anuj ; Qing Jiao ; Prakash, Aravind ; Mitra, Tulika
Author_Institution
Sch. of Comput., Nat. Univ. of Singapore, Singapore, Singapore
fYear
2014
fDate
1-5 June 2014
Firstpage
1
Lastpage
6
Abstract
Modern system-on-chips (SoC) integrate CPU and GPU for immersive 3D gaming experience. These games require both the CPU and GPU to work in tandem, resulting in high power consumption. In the past, Dynamic Voltage Frequency Scaling (DVFS) has been exploited for embedded CPU to save power during game play; but it is only recently that embedded GPUs have attained DVFS capabilities that provide additional opportunities. In this paper, we propose a power management approach that takes a unified view of the CPU-GPU DVFS, resulting in reduced power consumption for latest 3D mobile games compared to an independent CPU-GPU power management approach.
Keywords
computer games; graphics processing units; mobile computing; multiprocessing systems; power aware computing; system-on-chip; 3D mobile games; CPU-GPU DVFS; MPSoC; dynamic voltage frequency scaling; immersive 3D gaming; integrated CPU-GPU power management; multiprocessor system-on-chips; power consumption reduction; Androids; Games; Graphics processing units; Humanoid robots; Power demand; System-on-chip; Three-dimensional displays; 3D Mobile Games; Embedded GPU; Power Management;
fLanguage
English
Publisher
ieee
Conference_Titel
Design Automation Conference (DAC), 2014 51st ACM/EDAC/IEEE
Conference_Location
San Francisco, CA
Type
conf
DOI
10.1145/2593069.2593151
Filename
6881367
Link To Document