• DocumentCode
    1786764
  • Title

    Integrated CPU-GPU power management for 3D mobile games

  • Author

    Pathania, Anuj ; Qing Jiao ; Prakash, Aravind ; Mitra, Tulika

  • Author_Institution
    Sch. of Comput., Nat. Univ. of Singapore, Singapore, Singapore
  • fYear
    2014
  • fDate
    1-5 June 2014
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Modern system-on-chips (SoC) integrate CPU and GPU for immersive 3D gaming experience. These games require both the CPU and GPU to work in tandem, resulting in high power consumption. In the past, Dynamic Voltage Frequency Scaling (DVFS) has been exploited for embedded CPU to save power during game play; but it is only recently that embedded GPUs have attained DVFS capabilities that provide additional opportunities. In this paper, we propose a power management approach that takes a unified view of the CPU-GPU DVFS, resulting in reduced power consumption for latest 3D mobile games compared to an independent CPU-GPU power management approach.
  • Keywords
    computer games; graphics processing units; mobile computing; multiprocessing systems; power aware computing; system-on-chip; 3D mobile games; CPU-GPU DVFS; MPSoC; dynamic voltage frequency scaling; immersive 3D gaming; integrated CPU-GPU power management; multiprocessor system-on-chips; power consumption reduction; Androids; Games; Graphics processing units; Humanoid robots; Power demand; System-on-chip; Three-dimensional displays; 3D Mobile Games; Embedded GPU; Power Management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Design Automation Conference (DAC), 2014 51st ACM/EDAC/IEEE
  • Conference_Location
    San Francisco, CA
  • Type

    conf

  • DOI
    10.1145/2593069.2593151
  • Filename
    6881367