DocumentCode
1787476
Title
Social Mpower: A Serious Game for Self-Organisation in Socio-technical Systems
Author
Bourazeri, Aikaterini ; Pitt, Jeremy
Author_Institution
Dept. of Electr. & Electron. Eng., Imperial Coll. London, London, UK
fYear
2014
fDate
8-12 Sept. 2014
Firstpage
199
Lastpage
200
Abstract
Smart grids for decentralised Community Energy Systems (dCES) can be simulated by Serious Games in which players use social networking and visualisation of Ostrom´s principles to achieve collective action. Social Mpower is an interactive game designed to inform, aware and motivate energy consumers towards energy efficiency. Emphasising on the concepts of collective awareness and self-organisation, players need to coordinate their individual actions for common good. Field trials and beta tests of the system show that integration and encapsulation of different requirements by a serious game can promote successful collective action in an energy community.
Keywords
groupware; power engineering computing; serious games (computing); smart power grids; social networking (online); Ostrom principle; Social Mpower; collective awareness; dCES; decentralised community energy system; energy community; energy efficiency; interactive game; self-organisation; serious game; smart grids; social networking; socio-technical system; Avatars; Communities; Encapsulation; Games; Smart grids; Social network services; Visualization; collective action; collective awareness; self-organisation; serious games; smart grids;
fLanguage
English
Publisher
ieee
Conference_Titel
Self-Adaptive and Self-Organizing Systems (SASO), 2014 IEEE Eighth International Conference on
Conference_Location
London
Type
conf
DOI
10.1109/SASO.2014.43
Filename
7001026
Link To Document