DocumentCode :
1787476
Title :
Social Mpower: A Serious Game for Self-Organisation in Socio-technical Systems
Author :
Bourazeri, Aikaterini ; Pitt, Jeremy
Author_Institution :
Dept. of Electr. & Electron. Eng., Imperial Coll. London, London, UK
fYear :
2014
fDate :
8-12 Sept. 2014
Firstpage :
199
Lastpage :
200
Abstract :
Smart grids for decentralised Community Energy Systems (dCES) can be simulated by Serious Games in which players use social networking and visualisation of Ostrom´s principles to achieve collective action. Social Mpower is an interactive game designed to inform, aware and motivate energy consumers towards energy efficiency. Emphasising on the concepts of collective awareness and self-organisation, players need to coordinate their individual actions for common good. Field trials and beta tests of the system show that integration and encapsulation of different requirements by a serious game can promote successful collective action in an energy community.
Keywords :
groupware; power engineering computing; serious games (computing); smart power grids; social networking (online); Ostrom principle; Social Mpower; collective awareness; dCES; decentralised community energy system; energy community; energy efficiency; interactive game; self-organisation; serious game; smart grids; social networking; socio-technical system; Avatars; Communities; Encapsulation; Games; Smart grids; Social network services; Visualization; collective action; collective awareness; self-organisation; serious games; smart grids;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Self-Adaptive and Self-Organizing Systems (SASO), 2014 IEEE Eighth International Conference on
Conference_Location :
London
Type :
conf
DOI :
10.1109/SASO.2014.43
Filename :
7001026
Link To Document :
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