• DocumentCode
    1787476
  • Title

    Social Mpower: A Serious Game for Self-Organisation in Socio-technical Systems

  • Author

    Bourazeri, Aikaterini ; Pitt, Jeremy

  • Author_Institution
    Dept. of Electr. & Electron. Eng., Imperial Coll. London, London, UK
  • fYear
    2014
  • fDate
    8-12 Sept. 2014
  • Firstpage
    199
  • Lastpage
    200
  • Abstract
    Smart grids for decentralised Community Energy Systems (dCES) can be simulated by Serious Games in which players use social networking and visualisation of Ostrom´s principles to achieve collective action. Social Mpower is an interactive game designed to inform, aware and motivate energy consumers towards energy efficiency. Emphasising on the concepts of collective awareness and self-organisation, players need to coordinate their individual actions for common good. Field trials and beta tests of the system show that integration and encapsulation of different requirements by a serious game can promote successful collective action in an energy community.
  • Keywords
    groupware; power engineering computing; serious games (computing); smart power grids; social networking (online); Ostrom principle; Social Mpower; collective awareness; dCES; decentralised community energy system; energy community; energy efficiency; interactive game; self-organisation; serious game; smart grids; social networking; socio-technical system; Avatars; Communities; Encapsulation; Games; Smart grids; Social network services; Visualization; collective action; collective awareness; self-organisation; serious games; smart grids;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Self-Adaptive and Self-Organizing Systems (SASO), 2014 IEEE Eighth International Conference on
  • Conference_Location
    London
  • Type

    conf

  • DOI
    10.1109/SASO.2014.43
  • Filename
    7001026