DocumentCode
1788238
Title
Principles of a debugging-first puzzle game for computing education
Author
Lee, M.J. ; Bahmani, Faezeh ; Kwan, Irwin ; LaFerte, Jilian ; Charters, Polina ; Horvath, Andras ; Luor, Fanny ; Cao, Jun ; Law, Craig ; Beswetherick, Michael ; Long, Shipeng ; Burnett, Margaret ; Ko, Andrew J.
Author_Institution
Inf. Sch., Univ. of Washington, Seattle, WA, USA
fYear
2014
fDate
July 28 2014-Aug. 1 2014
Firstpage
57
Lastpage
64
Abstract
Although there are many systems designed to engage people in programming, few explicitly teach the subject, expecting learners to acquire the necessary skills on their own as they create programs from scratch. We present a principled approach to teach programming using a debugging game called Gidget, which was created using a unique set of seven design principles. A total of 44 teens played it via a lab study and two summer camps. Principle by principle, the results revealed strengths, problems, and open questions for the seven principles. Taken together, the results were very encouraging: learners were able to program with conditionals, loops, and other programming concepts after using the game for just 5 hours.
Keywords
computer games; computer science education; program debugging; teaching; Gidget; computing education; conditional concept; debugging-first puzzle game; loops concept; programming concepts; programming teaching; Computers; Debugging; Educational institutions; Games; Programming profession; Computer science education; computational thinking; debugging; educational game; summer camp; user study;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing (VL/HCC), 2014 IEEE Symposium on
Conference_Location
Melbourne, VIC
Type
conf
DOI
10.1109/VLHCC.2014.6883023
Filename
6883023
Link To Document