Title :
A demonstration of gidget, a debugging game for computing education
Author :
Lee, M.J. ; Ko, Andrew J.
Author_Institution :
DUB Group, Univ. of Washington, Seattle, WA, USA
fDate :
July 28 2014-Aug. 1 2014
Abstract :
Online games have the potential to reach a wide audience and teach new skills. I propose to use Gidget, an online debugging game, to teach novices computer programming concepts in an engaging way. Learners must debug faulty programs to progress through the game, which are set up in modules to teach specific computer programming concepts. Once all the levels are complete, learners are given the option to further engage in the game by creating their own levels that can be shared with their friends and family. Over 800 people have played the game online as part of several research studies and it will be released freely to the public in the near future.
Keywords :
Internet; computer games; computer science education; program debugging; Gidget; computer programming concepts; computing education; online debugging game; program debugging; Computers; Debugging; Education; Games; Materials; Programming profession;
Conference_Titel :
Visual Languages and Human-Centric Computing (VL/HCC), 2014 IEEE Symposium on
Conference_Location :
Melbourne, VIC
DOI :
10.1109/VLHCC.2014.6883060